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FNG 2012 - The 4th International Conference on Fun and Games 2012 (Toulouse, France, from 2012-09-04 12:00 AM to 2012-09-06 12:00 AM)
Fun and Games 2012 is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative play experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience play design and fun. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development.
SocialCom 2012 - ASE/IEEE International Conference on Social Computing (SocialCom) (Amsterdam, The Netherlands, from 2012-09-03 12:00 AM to 2012-09-06 12:00 AM)
The focus of SocialCom is on information and communication technologies aimed at modeling, analysis and synthesis of social interactions. The program will cover the whole spectrum of contexts where computers play a role in human-human and human-machine interaction, from co-located, face-to-face dyadic interactions up to large-scale on-line social networks.
Computer Games Workshop at ECAI 2012 (Montpellier, France, from 2012-08-27 12:00 AM to 2012-08-28 12:00 AM)
A workshop on computer games is to be held at ECAI 2012 in Montpellier. The topics of the workshop concern all aspects of artificial intelligence for computer games. It is a one day workshop held at either August 27th or 28th.
Siggraph 2012 - The 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques (Los Angeles, USA, from 2012-08-05 12:00 AM to 2012-08-09 12:00 AM)
 
SAP 2012 - ACM Symposium on Applied Perception (formerly APGV) (Los Angeles, CA, USA, from 2012-08-03 12:00 AM to 2012-08-04 12:00 AM)
Since 2004, this symposium has brought together researchers from the fields of perception, graphics and visualization, to facilitate a wider exchange of ideas. Our goals are to use insights from perception to advance the design of methods for visual, auditory and haptic representation, and to use computer graphics to enable perceptual research that would otherwise not be possible. Co-located with Siggraph 2012.
TEMU 2012 - International Conference on Telecommunications and Multimedia (Heraklion, Crete, Greece, from 2012-07-30 12:00 AM to 2012-08-01 12:00 AM)
TEMU2012 is an International conference under the Technical Co-Sponsorship of IEEE Communications Society to present new and original research results and the latest state-of-the-art in Telecommunications and Multimedia. It fosters communication and discussion among researchers, scientists and students working in the design, implementation and application of telecommunications and multimedia fields. The conference will provide a three-day Scientific Program, including presentations of invited and regular papers from manufacturers, operators, services providers, academia and research institutes, as well as from policy-makers and stakeholders.
NIME 2012 - The 8th International Workshop on Networking Issues in Multimedia Entertainment (Munich, Germany, from 2012-07-30 12:00 AM to 2012-08-02 12:00 AM)
Co-Located with ICCCN 2012. The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design.
HCI International 2013 - 15th International Conference on Human-Computer Interaction (Las Vegas, Nevada, USA, from 2012-07-21 12:00 AM to 2012-07-26 12:00 AM)
 
IE 2012 - The 8th Australasian Conference on Interactive Entertainment (Auckland, New Zealand, from 2012-07-20 12:00 AM to 2012-07-22 12:00 AM)
The Australasian Conference on Interactive Entertainment is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
ISVC 2012 - 8th International Symposium on Visual Computing (Rethymnon, Crete, Greece , from 2012-07-16 12:00 AM to 2012-07-18 12:00 AM)
 
EuroITV 2012 - 10th European Interactive TV Conference (Berlin, Germany, from 2012-07-04 12:00 AM to 2012-07-06 12:00 AM)
 
ICALT 2012 - Serious Games Workshop - Game based learning for 21st century transferable skills: challenges and opportunities (Rome, Italy, from 2012-07-04 12:00 AM to 2012-07-06 12:00 AM)
This workshop will address, in particular, how digital games can contribute to contemporary knowledge society requirements towards the effective acquisition of more transferable skills (i.e. those abilities that support learning in task performance across multiple disciplines and subject areas, thus enhancing sustainable learning). Examples of transferable skills: collaboration, critical thinking, creative thinking, problem solving, reasoning abilities, learning to learn or decision making. This workshop will explore new opportunities offered by (digital) serious games in meeting these new demands.
EICS 2012 - The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (Copenhagen, Denmark, from 2012-06-25 12:00 AM to 2012-06-28 12:00 AM)
EICS 2012 is the fourth international conference devoted to engineering usable and effective interactive computing systems.
WSCG 2012 - 20th International Conference on Computer Graphics, Visualization and Computer Vision (Plzen, Czech Republic, from 2012-06-25 12:00 AM to 2012-06-28 12:00 AM)
WSCG is oriented to research and application papers in the fields mainly related to Computer Graphics, Visualization and Computer Vision. The aim of the WSCG events is to bring experts from related fields to discuss the latest research/application results.
Pervasive 2012 - Tenth International Conference on Pervasive Computing (Newcastle, UK, from 2012-06-18 12:00 AM to 2012-06-22 12:00 AM)
This annual conference is a forum for researchers to present their latest results in all areas related to the architecture, design, implementation, application and evaluation of pervasive computing. Pervasive 2012 will be collocated with ISWC 2012. Newcastle will also host DIS 2012 the preceding week.
ISWC 2012 - Sixteenth annual International Symposium on Wearable Computers (Newcastle, UK, from 2012-06-18 12:00 AM to 2012-06-22 12:00 AM)
ISWC 2012, the sixteenth annual International Symposium on Wearable Computers, is the a forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC brings together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC invites submissions on everything related to computing on the body: “on-the-go” uses of mobile phones, on-body sensing, wearables for professional use, mobile healthcare, entertainment, cloud computing, etc.... See the lists under “Areas of Interest” below for more.
EmoGames 2012 - Emotion in Games for learning (Chania, Crete, Greece, from 2012-06-14 12:00 AM to 2012-06-18 12:00 AM)
Workshop held in conjunction with ITS 2012: Computer games research has recently experienced the adoption of its own technological advancements (rich interactivity, 3D graphical visualisation and role playing game-style incentive structures) by an increasing number of domains (e-commerce, news reading, web 2.0 services, and human-computer interfaces). The capability of games delivering enhanced user immersion and engagement defines the driving force behind this adoption. Inevitably, games are unique elicitors of emotion and the study of user experience in those environments is of paramount importance for the understanding of game play internal mechanics. In this framework, games are increasingly used in learning, both in formal education and in teaching social and/or vocational skills, putting into action higher-level psychological concepts, such as attention, engagement and flow, and introducing modern reward systems to make game play more appealing.
IDC 2012 - 11th International Conference on Interaction Design and Children (Bremen, Germany, from 2012-06-12 12:00 AM to 2012-06-15 12:00 AM)
In 2012 as in prior conferences, the main goals will be "to understand children's needs and how to design for them, by presenting and discussing the most innovative research in the field of interaction design for children, by exhibiting the most recent developments in design and design methodologies, and by gathering the leading minds in the field of interaction design for children". As special themes, IDC 2012 would like to discuss children's needs under the perspectives of "pedagogical aspects in theory and practise" as well as "children from diverse cultural backgrounds".
CGI 2012 - Computer Graphics International (Bournemouth, UK, from 2012-06-12 12:00 AM to 2012-06-15 12:00 AM)
Bournemouth University and the National Centre for Computer Animation (NCCA) are to host Computer Graphics International (CGI) 2012.
IDC 2012 - 11th International Conference on Interaction Design and Children (Bremen, Germany, from 2012-06-12 12:00 AM to 2012-06-15 12:00 AM)
In 2012 as in prior conferences, the main goals will be "to understand children's needs and how to design for them, by presenting and discussing the most innovative research in the field of interaction design for children, by exhibiting the most recent developments in design and design methodologies, and by gathering the leading minds in the field of interaction design for children".