ICALT 2012 - Serious Games Workshop - Game based learning for 21st century transferable skills: challenges and opportunities
This workshop will address, in particular, how digital games can contribute to contemporary knowledge society requirements towards the effective acquisition of more transferable skills (i.e. those abilities that support learning in task performance across multiple disciplines and subject areas, thus enhancing sustainable learning). Examples of transferable skills: collaboration, critical thinking, creative thinking, problem solving, reasoning abilities, learning to learn or decision making. This workshop will explore new opportunities offered by (digital) serious games in meeting these new demands.
|Contact Name||Francesco Bellotti et al.|
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- User feedback mechanisms.
- User data gathering and management.
- Sensor data fusion and integration.
- Data analysis methods.
- Easy-to-use user interfaces