Conferences
Up one level-
IEEE VR 2010
Waltham, USA
Saturday, Mar 20, 2010 - Wednesday, Mar 24, 2010 -
Topics include: - Immersive gaming - 3D interaction for VR - VR systems and toolkits - Augmented and mixed reality - Computer graphics techniques - Advanced display and immersive projection technology - Multi-user and Distributed VR and gaming - Serious Games - Haptics, audio, and other non-visual interfaces - Tracking & Sensing - Modeling and Simulation - User studies and evaluation - Presence and cognition - Applications of AR/MR/VR
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3DUI 2010 - IEEE Symposium on 3D User Interfaces 2010
Waltham, MA, USA
Saturday, Mar 20, 2010 - Sunday, Mar 21, 2010 -
Topics include: - 3D interaction techniques - 3D user interface metaphors - 3D input devices - Desktop 3D UIs - 3D UIs for VR and AR - Evaluation methods for 3D UIs - 3D display devices - Applications of 3D UI techniques - 3D UIs for games - 3D UIs for CAD - Biologically inspired 3D UIs - Collaborative 3D interaction
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2010 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)
Shanghai, China
Wednesday, Mar 24, 2010 - Friday, Mar 26, 2010 -
Topics include: The presentation and exchange of technical advances in the rapidly converging areas of multimedia broadcasting, telecommunications, consumer electronics, and networking technologies.
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Haptics 2010 - IEEE Haptics Symposium 2010
Waltham, MA, USA
Thursday, Mar 25, 2010 - Friday, Mar 26, 2010 -
topics include: - Psychophysics and perception - Biomechanics and motor control - Haptic interactions and their design - Haptic device design and dynamics - Haptic rendering and modeling - Control system design and analysis - Systems and networks involving haptic interactions - Application of the above, including areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation and visualization >> previously known as the Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems >> held in conjunction with IEEE VR 2010
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AH 2010 - ACM Augmented Human (AH) International Conference
Megève, France
Saturday, Apr 03, 2010 - Sunday, Apr 04, 2010 -
Topics include: - Augmented and Mixed Reality - Internet of Things - Augmented Sport - Sensors and Hardware - Wearable Computing - Augmented Health - Augmented Well-being - Smart artifacts & Smart Textiles - Augmented Tourism and Games - Ubiquitous Computing - Bionics and Biomechanics - Training/Rehabilitation Technology - Exoskeletons - Brain Computer Interface - Augmented Context-Awareness - Augmented Fashion - Safety, Ethics and Legal Aspects - Security and Privacy Aspects
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CHI 2010 - 28th ACM Conference on Human Factors in Computing Systems
Atlanta, GA, USA
Saturday, Apr 10, 2010 - Thursday, Apr 15, 2010 -
Topics include: - Usability, Accessibility and User Experience - Specific Application Areas - Interaction Beyond the Individual - Design - Interaction using Specific Capabilities or Modalities - Understanding People: Theory, Concepts, Methods - Interaction Techniques and Devices - Expanding and Enhancing interaction through Technology, Systems and Tools
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WIAMIS 2010 - International Workshop on Image Analysis for Multimedia Interactive Services
Desenzano del Garda, Italy
Monday, Apr 12, 2010 - Wednesday, Apr 14, 2010 -
Topics include: - Multimedia content analysis and understanding - Content-based browsing, indexing and retrieval of images, video and audio - Content-based copy detection - Emotional based content classification and organization - 2D/3D feature extraction - Advanced descriptors and similarity metrics for audio and video - Relevance feedback and learning systems - Segmentation of objects in 2D/3D image sequences - Motion analysis and tracking - Video analysis and event recognition - Analysis for coding efficiency and increased error resilience - Analysis and tools for content adaptation - Multimedia content adaptation tools, transcoding and transmoding - Content summarization and personalization strategies - End-to-end quality of service support for Universal Multimedia Access - Semantic mapping and ontologies - Multimedia analysis for new and emerging applications - Multimedia analysis hardware and middleware - Semantic web and social networks - Advanced interfaces for content analysis and relevance feedback - Applications
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EGPGV 2010 - 10th Eurographics Symposium on Parallel Graphics and Visualization
Norrköping, Sweden
Sunday, May 02, 2010 - Monday, May 03, 2010 -
Topics include: - Photo-realistic rendering - Volume rendering - Large data set visualization - GPGPU applications - Simulations for interactive applications - Cluster based graphics and visualization systems - Large and high resolution displays - Efficient graphics and visualization methods - Out of core rendering from/for multiple resources - Parallel visual computing - Large scale simulations and graphics rendering - Visualization and graphics for scientific, engineering and commercial applications - Graphics and visualization in Grid environments - Multimodal applications - Scheduling, memory management and data coherence >>held in conjunction with Eurographics 2010
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Eurographics 2010 - 31st Annual Conference of the European Association for Computer Graphics
Norrköping, Sweden
Monday, May 03, 2010 - Friday, May 07, 2010 -
Topics include: computer graphics such as rendering, modelling, visualization, animation, virtual reality, computer vision, imaging, and related disciplines.
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FMX 2010 - the 15th Conference on Animation, Effects, Games and Interactive Media
Stuttgart, Germany
Tuesday, May 04, 2010 - Friday, May 07, 2010 -
Topics include: - Convergence - Cinema - Television - Console - Computer - Mobile Screens - Creation - Production - Interactive Visualization - Hybrid Imagery - Distribution - Digital Entertainment - Animation - Effects - Games and Interactive Media - Stereo 3D - Cross Media - Realtime Visualization - Immersive Design - Virtual Humans
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SCCG 2010 - 26th Spring Conference on Computer Graphics
Budmerice Castle, Slovak Republic
Thursday, May 13, 2010 - Saturday, May 15, 2010 -
Topics include: - advanced interaction (haptic, sketch-based interfaces) - advanced lighting (reflections, translucency, scattering) - applications of computer graphics - color in computer graphics - computational photography, image-based computer graphics - computer animation - computer graphics for small/large displays - geometric modeling and advanced concepts - global illumination, photo-realistic computer graphics - graphics hardware and hardware-related techniques (GPU) - illustrative graphics, non-photorealistic techniques - image processing and computer vision - information visualization - parallelization in computer graphics - perceptual aspects of computer graphics - physically based modeling, natural phenomena - real-time rendering - scientific visualization - simulation for computer graphics - theoretical foundations - user interfaces, human-computer interaction - virtual environments / augmented reality / mixed reality - visualization - volume graphics, semi-transparent media
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GRAPP 2010 - International Conference on Computer Graphics Theory and Applications
Angers, France
Monday, May 17, 2010 - Friday, May 21, 2010 -
Topics include: AREA 1: GEOMETRY AND MODELING - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-Based Modeling - Multi-Resolution Modeling - Image-Based Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD/CAD/CAM Systems - Graphics Architectures - Sketch-Based Modelling AREA 2: RENDERING - Systems and Software Architectures for Rendering - Rendering Algorithms - Real-Time Rendering - Parallel Rendering - Image-Based Rendering - Volume Rendering - Point-Based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-Photorealistic Rendering, Painting-like rendering, Drawing - Rendering Hardware AREA 3: ANIMATION AND SIMULATION - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation AREA 4: INTERACTIVE ENVIRONMENTS - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments
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Pervasive 2010 - The Eighth International Conference on Pervasive Computing
Helsinki, Finland
Monday, May 17, 2010 - Thursday, May 20, 2010 -
Topics include: - Technologies and devices for pervasive computing - Software aspects including middleware and operating systems for pervasive computing - Tools, infrastructures, architectures and techniques for designing, implementing & deploying pervasive computing systems - Applications of pervasive computing technologies - Interfaces and modes of interactions between people and pervasive computing devices, applications or environments - Evaluations and evaluation methods for assessing the impact of pervasive computing devices, applications or environments - Privacy, security, trust & social issues and implications of pervasive computing
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Ubiprojection 2010 - Workshop on Personal Projection
Helsinki, Finland
Monday, May 17, 2010 - Monday, May 17, 2010 -
Topics Include: - Applications and interaction techniques for mobile and wearable projection. - Personal projection in augmented reality. - Interaction with projected interfaces. - Projector phones and wearable projectors. - Multi-user interactions and applications with mobile and wearable projection. - Multimodal and personalized (mobile) user interfaces using personal projection. - Guidelines for mobile projection interfaces.
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3DPVT 2010 - 5th International Symposium 3D Data Processing, Visualization and Transmission
Paris, France
Monday, May 17, 2010 - Thursday, May 20, 2010 -
Topics include: This meeting presents new research ideas and results related to the capture, representation, compact storage, transmission, processing, editing, optimization and visualization of 3D data.
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AVI 2010 - Advanced Visual Interfaces
Roma, Italy
Wednesday, May 26, 2010 - Friday, May 28, 2010 -
Topics include: - Accessibility and Usability - Adaptive Interfaces - Animated Interfaces - Cognitive Models of the User - Computer Supported Cooperative Work - Context Aware Interaction - Controlled Studies and Usability Testing - Digital Media Environments - End-User Development - HCI and Web 2.0 - Information Visualization Interfaces - Interface Evaluation - Interface Metaphors - Map-based Interaction - Mobile Interaction Design - Multimodal Interfaces - Natural Interaction - New Media and Cultural Heritage - Perceptual Interfaces - Tools for Design - Virtual and Augmented Reality - Visual Analytics Interfaces - Visual Databases - Visual Information Access - Visual Interaction - Visual Interface Design - Web Interfaces - Web-Based Social Interaction >> International Working Conference in cooperation with ACM-SIGCHI, ACM-SIGMM, SIGCHI Italy
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CASA 2010 - 23rd International Conference on Computer Animation and Social Agents
Saint-Malo, France
Monday, May 31, 2010 - Wednesday, Jun 02, 2010 -
Topics include: - Animation Techniques (Motion Control, Motion Capture and Retargeting, Path Planning, Physics based Animation, Image based Animation, Behavioral Animation, Artificial Life, Deformation, Facial Animation, Multi-Resolution and Multi-Scale Models, Knowledge-based Animation, Motion Synthesis) - Social Agents (Social Agents and Avatars, Emotion and Personality, Virtual Humans, Autonomous Actors, AI based Animation, Social and Conversational Agents, Inter-Agent Communication, Social Behavior, Gesture Generation, Crowd Simulation) - Other Related Topics (Animation Compression and Transmission, Semantics and Ontologies for Virtual Humans/Environments, Animation Analysis and Structuring, Anthropometric Virtual Human Models, Acquisition and Reconstruction of Animation Data, Level of Details, Semantic Representation of Motion and Animation, Medical Simulation, Cultural Heritage, Interaction for Virtual Humans, Augmented Reality and Virtual Reality, Computer Games and Online Virtual Worlds)
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ViCS 2010 - Workshop on Visualization in Computational Science at ICCS2010
University of Amsterdam, The Netherlands
Monday, May 31, 2010 - Wednesday, Jun 02, 2010 -
Topics include: - Visualization in Computational ‘X’ where ‘X’ is Biology, Chemistry, Finance, Medicine, (Astro)Physics, etc. - Scientific visualization, Information visualization, Visual Data Analysis, - The Value of Visualization, Quantifying Effectiveness, - Virtual and Augmented Reality, Human-Computer Interaction, Interactive Graphics Displays, - Problem Solving Environments for modeling, simulation and visualization, - Distributed visualization, Collaborative visualization, Grid/Services-based visualization.
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CGI'10 - Computer Graphics International 2010
Nanyang Technological University, Singapore
Tuesday, Jun 08, 2010 - Friday, Jun 11, 2010 -
Topics include: - Graphics Systems Architecture - Rendering Techniques - Stylized Rendering - Image Based Rendering - Geometric Computing - Shape and Surface Modeling - Interaction and HCI - Point-based Graphics - Physically Based Modeling - Virtual and Augmented Reality - Computer Vision - Scientific Visualization - Data Compression for Graphics - Multimedia and Digital Media - Web Graphics - Graphic Toolkits - Computational Photography - Computer Animation
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EuroITV 2010 - 8th European Conference on Interactive TV and Video
Tampere, Finland
Wednesday, Jun 09, 2010 - Friday, Jun 11, 2010 -
Topics include: - Human-Computer Interaction - Media Studies - Content and Art - Interactice TV - Broadcasting - Video
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9th Paderborn Workshop "Augmented & Virtual Reality in der Produktentstehung"
Paderborn, Germany
Thursday, Jun 10, 2010 - Friday, Jun 11, 2010 -
Topics include: - Basics, Methods, Tools - Virtual Prototyping, Digital Factory using AR/VR - AR/VR Interaction- and Visualization Techniques Further information available in German only.
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CGIV 2010 - 5th European Conference on Colour in Graphics, Imaging, and Vision
Joensuu, Finland
Monday, Jun 14, 2010 - Friday, Jun 18, 2010 -
Topic include: - Colour in Printmaking - Colour in Electronic and Media Art - Digital Applications of Colour in Art - Colour Difference Equations - Colour Measurement - Colour Matching Functions - Indices of Colour Inconstancy and Metamerism - Uniform Colour Spaces - Colour Appearance Models - Colour in Pattern Recognition and Computer Vision (industrial inspection, recognition of skin colours, biometric, medical, and microscopy applications) - Colour-Image Encoding and Compression - Colour for Image Retrieval, Database Browsing, and Video Processing - Colour Processing in Digital Cameras: Demosaicing, Stitching, Super Resolution and New Colour Imaging Technologies - High Dynamic Range Images Rendering - Appearance Modeling - Appearance Prediction - Perceptual Issues in Computer Graphics - Colour Capture, Printing, Display, and Projection - Device Calibration, Characterization and Modeling - Gamut Mapping - Digital Cinema - Standards, Colour Image Compression and Processing Quality Assessment - Colour Video Compression - Evaluation Methodologies for Assessment of Colour Imaging Equipment and Systems - New Metrics and Human Visual System Models for Colour Imaging - End-to-End Image Quality Assessment and Monitoring in Industrial Applications - Colour and Material Perception in Natural Images - Colour Discrimination and Spatio-chromatic Interactions - Colour Constancy - Colour Memory and Colour Cognition - Video Processing - Pre-processing (normalization, etc.) - Filtering (especially non-linear filtering) and Enhancement - Segmentation (including performance evaluation of segmentation) - Image Sequence Processing (temporal colour filters, tracking, etc.) - Colour in Medical Image Processing - Spectral Image Capture, Processing, and Analysis - Spectral Image Quality - Spectral Image Visualization, Display, and Reproduction - Spectral Optimization of Light Sources and Displays - Spectral Image Applicationss
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FDG 2010 - The 5th International Conference on the Foundations of Digital Games
Monterey, CA, USA
Friday, Jun 18, 2010 - Monday, Jun 21, 2010 -
Topics include: - Artificial Intelligence - Computer Science and Games Education - Game Design - Game Studies - Graphics and Interfaces - Infrastructure (Databases, Networks, Security) - Learning in Games
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PCG 2010 - Workshop on Procedural Content Generation in Games
Monterey, CA, USA (Co-Located with FDG 2010)
Friday, Jun 18, 2010 - Friday, Jun 18, 2010 -
Topics include: - Procedural game level generation, for all game genres - Procedural scenario generation for both entertainment and serious games - Procedural quest generation, for single and multiplayer (online) games - Procedural (non-player) character generation - Procedurally generated game objects (e.g. weapons, vehicles, …) - Procedural art asset generation, for a wide range of art assets - Procedural creation of buildings, villages, towns, and cities - Automatic layout techniques and procedural generation of interiors - Procedural creation of natural environments, including terrain, water, clouds, plants, trees, etc. - Procedural generation of crowds in real time - Procedural animation of both procedurally and manually created content - User control in procedural generation and intuitive input mechanism for procedural systems - Construction and use of mixed-mode systems with both manual editing and automatic generation of content - Integrating frameworks for procedural methods - Procedural creation of background history and background stories for game worlds - Adaptive game balancing and content generation based on prior player history - Techniques for games that evolve and/or discover new game variants - Procedural generation of computer and/or tabletop games - Automatic generation of game rules - Procedural generation of content for web-based and social networking games - Player and/or designer experience with procedural content generation - Models of player experience with procedurally generated content - Theoretical implications of procedural content generation - Meaningful incorporation of procedural generation into game design - Procedural generation during development (e.g. for prototyping, design, testing, tuning, etc.) - Lessons from historical examples of procedural generation - Case studies of industrial application of procedural generation
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Afrigraph 2010 - The 7th International Conference on Virtual Reality, Computer Graphics, Visualization and Interaction in Africa
Franschoek, South Africa
Monday, Jun 21, 2010 - Wednesday, Jun 23, 2010 -
Topics include: - Rendering - Parallel algorithms for graphics - Computer vision for graphics - Computational Geometry - Computer animation - Virtual, Augmented and Mixed Reality and Presence - Graphics in the Developing Country Context - Education and Computer Graphics - Interactive Application Development - Visualization and Simulation - Perceptually-based graphics techniques - Image analysis and processing - Multimedia - Medical Imaging - Computer Aided Design and Prototyping - 3D Modelling - Data Acquisition - Human Computer Interaction - Special and Visual Effects
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C&S 2010 - Seventh International Conference on Curves and Surfaces 2010
Avignon, France
Thursday, Jun 24, 2010 - Wednesday, Jun 30, 2010 -
Topics include: - Computer-aided geometric design - Computer graphics and visualisation - Computational Geometry and Topology - Geometry processing - Image and signal processing - Interpolation and smoothing - Mesh generation, finite elements and splines - Scattered data processing and learning theory - Sparse and high-dimensional approximation - Subdivision, wavelets and multi-resolution methods
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HPG 2010 - High Performance Graphics 2010
Saarbrücken, Germany
Friday, Jun 25, 2010 - Sunday, Jun 27, 2010 -
Topics include: - New graphics hardware architectures - Ray tracing architectures - Graphics hardware and software system performance measurement, modeling, and optimization - Exploitation of new memory technologies for graphics - Graphics for mobile devices and integrated chipsets - Novel display technologies - Rendering architectures and algorithms - Efficient acceleration algorithms and data structures for ray tracing - Efficient rendering of highly dynamic scenes - Support for general primitives (splines, points, volumes, ...) - Game engine architecture and scene management engines - Parallel computing for graphics - Scalable algorithms for parallel rendering - Scalable algorithms for large data visualization - Physics and animation - Computer vision - GPU computing - Algorithmic foundations - Image sampling strategies and filtering techniques - Advanced illumination methods - Compression/decompression techniques - New methods for texturing - Languages and compilation - Shading language design and implementation - Run-time code-generation for graphics - Compiling for massively parallel graphics architectures
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EGSR 2010 - Eurographics Symposium on Rendering 2010
Saarbrücken, Germany
Monday, Jun 28, 2010 - Wednesday, Jun 30, 2010 -
Topics include: - Global illumination - Reflectance, volumetric scattering and translucency - Representations of material appearance - Human perception and error measures - Rendering hardware and its application - Computational photography - Rendering dynamic/animated environments - Shadows and visibility - Monte Carlo techniques - Finite element techniques - Sampling, filtering, and anti-aliasing - Texture models, analysis, and synthesis - Non-photorealistic rendering - Image-based measurement and rendering - Sensing for graphics - Point-based rendering - Real-time rendering and real-time ray tracing - Systems and software architecture for rendering - Virtual/augmented reality and interactive systems - Audio/sound rendering
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AMDO 2010 - VI Conference on Articulated Motion and Deformable Objects
Andratx, Mallorca, Spain
Wednesday, Jul 07, 2010 - Friday, Jul 09, 2010 -
Topics include: Track 1: Advanced Computer Graphics (Human Modelling & Animation) Track 2: Human Motion (Analysis, Tracking, 3D Reconstruction & Recognition) Track 3: Multimodal User Interaction (VR & AR, Speech, Biometrics) Track 4: Affective Interfaces (recognition and interpretation of emotions, ECAs - Embodied Conversational Agents in HCI)
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Siggraph 2010 - The 37th International Conference and Exhibition on Computer Graphics and Interactive Techniques
Los Angeles, CA, USA
Monday, Jul 26, 2010 - Friday, Jul 30, 2010 -
Topics include: - Computer Graphics - Interactive Techniques - Human-Computer Interaction
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ASME 2010 - 30th Computers and Information in Engineering Conference (CIE)
Montreal, Quebec, Canada
Sunday, Aug 15, 2010 - Wednesday, Aug 18, 2010 -
Topics include: - Computer-Aided Product and Process Development (CAPPD) (Computer-Aided Manufacturing, CAD & Geometric Modeling, Design Automation, Collaborative and Concurrent Engineering, Computer Aided Industrial Design, Emotional Engineering) - Systems Engineering, Information and Knowledge Management (SEIKM) (Information Modeling and Exchange, Knowledge-capture and reuse, Product Lifecycle Management, Systems Engineering, Business Process Design, Integration, Deployment and Management, Uncertainty in Information and Knowledge) - Virtual Environments and Systems (VES)(Virtual and Augmented Reality Haptics, Volumetric, Airborne and Tangible Visualization) - Advanced Modeling and Simulation (AM&S)(Discretization Methods (Finite Element, Boundary Element, Finite Volume, and Finite Difference Methods), Inverse Methods, Model Identification, Model Validation, Verification & Accreditation, High Performance Computing for M&S, Symbolic Computing for M&S, Agent-Based Modeling, Energy Systems M&S)
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Edutainment 2010 - The 5th International Conference on E-learning and Game
Changchun, China
Monday, Aug 16, 2010 - Wednesday, Aug 18, 2010 -
Topics include: -Animation Techniques -Adaptive Learning -Active Interaction in Games -Augmented Reality, Mixed Reality in Education/Training -Collaborative Environments and Learning -DigitalMuseum and Digital Heritage -Education and Remote Classrooms -Educational Robots and Toys -Effectiveness of Virtual Reality for Education -E-Learning Platforms and Tools -E-Learning Standards -Game AI and Artificial Life -Game Design and Development -Game Engine Development and Customization -Game Physics -Game Rendering/Animations -Game-based Learning/Training -Games in Real World -Interactions in Games -Learning Resource Management -Life Long Learning -Mobile Learning -Multimedia in Education/Training -Online/Mobile Game/Video Game -Practice and Experience Sharing -Remote Group Simulations -Simulation and animation -Social and Cultural issues -Storytelling and Narrative in Education -Synergies between Digital TV and Edutainment -Ubiquitous Learning -Virtual Characters/Agents -Vision and Imaging Technology in Games -VR-based Education/Training -Virtual Lab in Education -Virtual Reality in Education
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SIBGRAPI 2010 - 23rd Conference on Graphics, Patterns and Images
Gramado, Rio Grande do Sul, Brazil
Monday, Aug 30, 2010 - Friday, Sep 03, 2010 -
Topics include: Computer Graphics, Computer Vision, Image Processing, and Pattern Recognition
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IEEE Ro-Man 2010 - 19th IEEE International Symposium in Robot and Human Interactive Communication
Viareggio, Italy
Sunday, Sep 12, 2010 - Wednesday, Sep 15, 2010 -
Topics include: Cooperative and Collaborative interaction ( - Capturing and modeling human behaviors - Understanding semantic of human action from data - Training and learning theories - Robotics and Virtual Environments for training - Human like skilled robots) Interaction Components( - Haptic and robot based Interaction - AudioVisual and immersive interaction - Sensorimotor and cognitive sensing and communication: voice, gesture and body motion and facial expression - Robotics and Virtual Environments for training - Novel interaction modalities) Intelligence and Emotion( - Context Awareness - Software architecture and development tools for interaction - Knoledge discovery and learning from experience data - Machine learning and adaptation - Motivation and emotions in robot humans during interaction) Interaction ergonomics( - Androids and other robotics embodiments - Social aspects and ethical issues - Personality of robots - Human factors and evaluation methodologies - Efficiency and acceptability of interaction devices) Case Studies( - Home application - Assistive and rehabilitative robots - Robot companion and entertainment - Robots and systems for sport - Human Robot interaction for industrial application - Telepresence and navigation applications)
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UbiComp 2010 - 2010 ACM Conference on Ubiquitous Computing
Copenhagen, Denmark
Sunday, Sep 26, 2010 - Wednesday, Sep 29, 2010 -
Ubicomp 2010 welcomes original, high-quality research contributions that advance the state of the art in the design, development, deployment, evaluation and understanding of ubiquitous computing systems and their applications. Ubicomp is an interdisciplinary field that includes technologies that bridge the digital and physical worlds, systems and applications that incorporate such technologies, infrastructures that support them, human activities and experiences these technologies facilitate.
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Ismar 2010 - The IEEE International Symposium on Mixed and Augmented Reality
Seoul, Korea
Wednesday, Oct 13, 2010 - Saturday, Oct 16, 2010 -
Topics inlcude: - Sensing (Tracking technologies, calibration methods, sensor fusion, vision-based registration and tracking, acquisition of 3D scene descriptions) - Information presentation (Object overlay and spatial layout techniques, handling of occlusions or x-ray vision, photorealistic augmentation, real-time augmentation, optical display technologies (HWDs, HMDs, HUDs, mobile projectors), aural or haptic augmentation, combined presentation across several displays (combining mobile and stationary devices), display and view management) User interaction:Interaction techniques and metaphors for MR/AR, collaborative MR/AR, multimodal input and output, tangible interaction, combined interaction with virtual and real objects - Human factors (Usability studies and experiments of MR/AR-based interaction and presentation concepts, acceptance of MR/AR technology, social implications) - System architecture (Wearable and mobile computing, distributed and collaborative MR/AR, display hardware, performance issues (real-time approaches), embedded computing for MR/AR, integration of MR/AR technologies into wide-area pervasive computing environments) - MR/AR applications across all areas of personal and professional activities, such as: Personal MR/AR information systems, games, applications in industry, military, medicine, science, entertainment, architecture, tourism, art, cultural heritage, education, training etc. (see Arts, Media & Humanities). - Art - Media - Humanities
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NordiChi 2010 - Sixth Nordic Conference on Human-Computer Interaction
Reykjavik, Iceland
Saturday, Oct 16, 2010 - Wednesday, Oct 20, 2010 -
Topics include: – Adaptive and adaptable systems – Affective interaction – Ambient intelligence – Artistic and aesthetic aspects of interaction and interface design – Boundaries – Brain-computer interfaces – Design cases – Design methods – End-user development – Evaluation methods – Evolvable HCI – Group and organization interfaces – Human values – Information visualization and presentation – Innovative interface design – Interface agents and interface characters – Languages – Models of interaction – Multimodal interfaces – New interaction techniques and devices – Participatory design – Studies of organizations, technology and work – Theory and foundation of HCI – Ubiquitous, pervasive, and mobile interaction – Universal access – Usability studies – User-centred design
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Cyberworlds 2010 - International Conference on Cyberworlds
Singapore, Singapore
Wednesday, Oct 20, 2010 - Friday, Oct 22, 2010 -
Topics include: - Shared virtual worlds - Virtual collaborative spaces - Shape modeling for cyberworlds - Virtual humans and avatars - Intelligent talking agents - Networked collaboration - Haptic interaction and rendering - Computer vision, augmented, mixed and virtual reality - Human-computer interfaces - Cognitive informatics - Brain-computer interfaces - EEG-based emotion recognition - E-learning in virtual collaborative spaces - Multi-user web games - Art and heritage in cyberspace, cyber-museums - Cyberworlds and their impact on the real worlds - Cyberethics and cyberlaws - Cybersecurity - Data mining and warehousing in cyberworlds - Social networking
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VMV2010 - 15th International Workshop on Vision, Modeling and Visualization
Siegen, Germany
Monday, Nov 15, 2010 - Wednesday, Nov 17, 2010 -
Topics include: - Animation - Modeling and Simulation - Image-based Modeling and Rendering - Real-time Rendering - Realistic Rendering - Statistical Methods, Learning - 3D Imaging - GPGPU - Virtual, Mixed, and Augmented Reality - Geometric Modeling - Human Computer Interaction - Medical Image Processing and Visualization - Volume, Flow, Vector and Tensor Visualization - Information Visualization - Image/Video Processing - Motion Capture and Tracking - Graphics & Perception - Multi-Sensor Fusion - Structure from Motion and Stereo - Computational Photography - Optical Flow - Object Recognition - Dynamic 3D Acquisition and Processing - Image and Video Coding - Applications (medicine, robotics, communications, ...)
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ISVC 2010 - 6th International Symposium on Visual Computing
Las Vegas, NV, USA
Monday, Nov 29, 2010 - Friday, Dec 10, 2010 -
Topics include: Area 1: Computer Vision [ - Color and texture - Segmentation and grouping - Motion and tracking - Image-Based Modelling - 3D reconstruction - Shape representation and recognition - Video analysis and event recognition - Face/gesture analysis and recognition - Human-computer interfaces - Biological/Medical image analysis - Image and Video Retrieval - Sensors and Systems - Secure Image/Video Communication - Image/Video Encoding/Compression - Applications Area 2: Computer Graphics [ - Geometric Modelling - Geometric Algorithms - Graphics Algorithms - Web Based Graphics - Computer Animation - Special Effects - Rendering Techniques - Global Illumination - Volume Graphics - Graphics Architectures - Systems and Hardware - Applications ] Area 3: Virtual Reality [ - Augmented Reality - Mixed Reality - Artificial Reality - Real-Time Rendering - Collision detection in VR - Modeling and Simulation - Virtual Humans and Artificial Life - Virtual Environments - Collaborative Virtual Environments - Tele-collaboration - VR System Architecture - Multimodal displays - Projection and Display Systems - Human Computer Interaction - Integration of VR and Multimedia - Haptics - Human Factors - Hardware Devices - Applications ] Area 4: Visualization [ - Information Visualization - Large Scale Data Set Visualization - Medical Data Visualization - Volume Visuzalization - Vector and Tensor Visualization - Flow Visualization - Airspace/Terain and Sea-bed Visualization - Isosurfaces - Rendering Techniques - Visualization Systems - Mesh Techniques and Compression - Human Factors - Human Perception - Applications ]
