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International conferences, symposia, workshops and meetings in the field of virtual reality, computer graphics, simulation, mixed reality, tracking, sensors, interactive television and multimedia.
Conferences Interact 2011 - The 13th IFIP TC13 Conference on Human-Computer Interaction

Lisbon, Portugal
Monday, Sep 05, 2011 - Friday, Sep 09, 2011

Topics include: - Accessibility and Usability - Affective HCI, Emotion, Motivational Aspects - Evaluation Methods / Usability Evaluation - Human Factors and HCI - Human Error and Safety - Mobility / Mobile Accessibility / Mobile devices - Model-Based Design of Interactive Systems - Tools for Design, Modelling, Evaluation - Usability and Software / Enterprise Engineering - User Modelling - User Experience based approaches - Visualization Techniques - Developing Local Content or Interaction Design Capacity - ICT in Social Development - Interaction Design for Developing Regions - International and Cultural Aspects of HCI - HCI for Offshore Software Development - Adaptive Interfaces - Augmented Reality and Tangible User Interfaces - Child-Computer Interfaces - Context-Dependent Systems - End-User Development and Adaptation - Fun / Aesthetic Design - HCI and Web 2.0 - HCI Education - Human-Robot Interaction - Human-Work Interaction Design - Interaction with Small or Large Displays - Multi-Modal Interfaces - Multi-User Interaction / Cooperation - Novel User Interfaces and Interaction Techniques - Social Media / Social Networks - Usable Privacy and Security - Technology in Healthcare - Ubiquitous and Context-Aware Computing - User Interfaces for Safety Critical Systems - User Interfaces for Web Applications, e-Government

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Conferences Mostly Audio 2011 - A conference on interaction with sound

Coimbra, Portugal
Wednesday, Sep 07, 2011 - Friday, Sep 09, 2011

Topics include: – Interactivity through sound and speech – Sound and music in context – Sound and music in games and other interactive applications – Sound design for emotions, moods and values – Sound design for information and mobility contexts – Sound design for communication, education or therapy – Alternative interfaces for interactive sound and music – Affective audio interfaces – Affective soundscapes – Audio technologies for social networking – Tools and methods for sound design – Tools and methods for the evaluation of sound design – Sound and music classification, recommendation and user feedback – Semantic speech, music, and sound analysis – Semantic audio processing – Interactive composing, authoring and performance – Generative music and dynamic composition – Design of dynamic soundscapes – Computational creativity techniques in sound design and music – Cognition of sound and music

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Conferences QoMEX 2011 - 3rd International Workshop on Quality of Multimedia Experience

Mechelen, Belgium
Wednesday, Sep 07, 2011 - Friday, Sep 09, 2011

Topics include: - User Experience Assessment and Enhancement: New metrics/measurements to define quality of user experience, interaction between auditory, visual, affective and other modalities and their impact on user experience, user interface design, capturing, modeling and (re)presentation of user experience data, human and multimedia device interaction, multimedia quality evaluation tools for generic and specific applications. - Visual User Experience (Image/Video/Graphics): Objective quality metrics, subjective quality evaluation, psycho-visual modeling, quality-centered processing, compression and transmission, artifacts reduction, relationship between errors/noise/losses and human perception, display-specific processing, visual saliency, 3D Video, quality evaluation in HD and beyond, quality evaluation for HDR content, quality issues in streaming video. - Auditory User Experience (Speech/Audio): Psycho-acoustic modeling, quality assessment of interactive speech and non-speech applications, intrusive/non-intrusive models for quality evaluation. - QoE for virtual, augmented and mixed realities: 3D audio, 3D video and multimodal representation, immersiveness, embodied interaction, haptic interaction, other modalities. - Link between QoS, QoE and Acceptance: Innovation management based on QoS and QoE, business models, value of QoE, relationship between QoE and price. - Psychological and sociological dimension of QoE: Physiological and neurotechnological measurement techniques, modality concepts and modality interaction, interaction and communication, semantics, user groups. - Standardization Activities in Multimedia Quality Evaluation: Subjective evaluation methods, benchmarking efforts, databases and multimedia content characteristics, testing conditions, new objective metrics and models for upcoming standards, terminology definitions. - Examples of applications include VoIP, Video conferences/Tele-presence/Video chats, Virtual/mixed reality for games, education, training, arts, ...

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Conferences IBC 2011

RAI Amsterdam, The Netherlands
Thursday, Sep 08, 2011 - Tuesday, Sep 13, 2011

Topcis include: broadcasting, media and communications

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Conferences Game Days 2011 - 2nd International Conference on Serious Games

Darmstadt, Germany
Monday, Sep 12, 2011 - Tuesday, Sep 13, 2011

Topics include: Theory & Technology: Scientific methods and concepts for - cost-effective production (authoring tools, support for non-programmers) - evaluation (effectiveness, efficiency, research tools, effect models) - personalization and adaptation (player, gamer, context models, presentation and gameplay, planning and AI) - collaborative learning and training (multiplayer serious games, game mastering, games and social networks) - narration and (interactive, digital) storytelling - interfaces and sensor technology (game consoles and interfaces, vital sensors and parameters) - (multiplayer) browser and mobile games and game technology Business: - business models and market studies for/of Serious Games - grand challenges and obstacles for game developers and publisher (to invest into Serious Games) Best-Practice & Application Domains: - field reports, demonstrations and evaluation studies of Serious Games for .. -- prevention, rehabilitation and therapy in the field of sports and health -- any forms of learning and knowledge transfer ranging from games for the kindergarten to games at school and university or professional training and learning environments for individuals or groups - ..this includes research prototypes and commercial games ‘more than fun’

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Conferences JVRC 2011 - 2011 Joint Virtual Reality Conference (euroVR and EGVE)

Nottingham UK
Tuesday, Sep 20, 2011 - Wednesday, Sep 21, 2011

Topics include: Applications: Industrial applications - Aerospace & Transport - Construction & Architecture - Manufacturing & Engineering - Medical & Rehabilitation - Product & Process design - Training & Education - Cultural applications - Serious Gaming & Edutainment Technologies: VR system architecture - Collaborative & distributed VR - AR/MR & mobile devices - Advanced display technologies - Audio & multimodal interfaces - Haptic systems & devices - Tracking & sensing - Real-time rendering, modelling & simulation Human factors issues: User studies & evaluation trials - Presence & cognition - 3DUI & interaction metaphors - Self-representation & embodiment - Virtual humans - Sickness & side effects - Validity & fidelity - Cost effectiveness & cost efficiency

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Conferences ECSCW 2011 - The Twelfth European Conference on Computer Supported Cooperative Work

Aarhus, Denmark
Saturday, Sep 24, 2011 - Wednesday, Sep 28, 2011

Topics include: - Empirical studies of collaboration in settings ranging from work to civic engagement and everyday life. - Comparative analyses of empirical studies that contribute to a deeper understanding of domain specific or more general CSCW principles. - Empirical studies on the appropriation of innovative technologies. - Innovative technologies, applications, or functionality in support of collaborative work. - Investigations into the usage and design of coordination artifacts as well as webs of technology (infrastructures). - New technology-enabled forms of organization and virtual organizing. - Collaboratories, distributed scientific work, and CSCW aspects of e-science. - Studies dealing with the technology induced reshaping of the division of labor between customers and producers and within the supply chain, e.g. prosuming phenomena. - Studies of intercultural cooperation, such as in globally engaged enterprises, multinational organizations, international NGOs, networks of the civil society, and off-shoring relationships. - Studies on collaborative work in emergent and developing economies. - Conception, construction and use of CSCW technologies in complex and demanding settings, like manufacturing, software engineering, healthcare, care giving, security, and control systems. - Ubiquitous and mobile computing in collaborative settings: empirical research of use, studies of integration with other CSCW technologies and applications. - Integration of CSCW technologies with existing infrastructures, such as information systems, production systems, decision support systems, and knowledge management systems. - Conception, construction, and use of innovative interaction modes for CSCW applications, e.g. interfaces and supportive functionalities for universal access. - Architectures supporting CSCW technologies with quality requirements, such as flexibility, tailorability, and adaptability. - Innovative use of social media to support collective action. - Studies of collaboration across time, including knowledge management and expertise sharing.

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Conferences ISVC'11 - 7th International Symposium on Visual Computing

Las Vegas, NV, USA
Monday, Sep 26, 2011 - Wednesday, Sep 28, 2011

Topics Include: -- Computer Vision - Early and Biologically-Inspired Vision - Color and Texture - Illumination and Reflectance Modeling - Segmentation and Grouping - Object Recognition/Detection/Categorization - Motion and Tracking - Video Analysis and Event Recognition - Biometrics (Face, Fingerprint, Hand, Iris, etc.) - Pattern Recognition - Statistical Methods and Learning - Document Analysis - Medical Image Analysis - Image and Video Retrieval - 3D Reconstruction - Shape from X - PhysicsBased Modeling - Image-Based Modeling - Computational Photography - Human-Computer Interfaces - Vision for Graphics - Vision for Robotics - Sensors and Systems - Secure Image/Video Communication - Image/Video Encoding/Compression - Applications -- Computer Graphics - Geometric Modeling - Physically Based Modeling - Geometric Computing - Shape and Surface Modeling - Graphics Algorithms - Web Based Graphics - Perceptual Aspects of Computer Graphics - Computer Animation - Special Effects - Multimedia and Digital Media - Computational Photography - Image-Based Computer Graphics - Rendering Techniques - Stylized Rendering - Global Illumination, Photo-Realistic Computer Graphics - Volume Graphics, Semi-Transparent Media - Graphics System Architectures - Graphics Hardware and Hardware-Related Techniques (GPU) - Data Compression for Graphics - Computer Graphics for Small/Large Displays - Parallelism in Computer Graphics - Graphic Toolkits - Interaction and HCI - Simulation for Computer Graphics - Applications -- Virtual Reality - Augmented Reality - Mixed Reality - Artificial Reality - Real-Time Rendering - Collision detection in VR - 3D Interaction for VR - Modeling and Simulation - Virtual Humans and Artificial Life - VR Systems and Toolkits - Collaborative Virtual Environments - Tele-collaboration - VR System Architecture - Multimodal displays - Projection and Display Systems - Human Computer Interaction - Presence and Cognition - Integration of VR and Multimedia - Immersive Gaming - Multi-user and Distributed VR and gaming - Serious Games - Haptics, Audio, and Other Non-Visual Interfaces - Tracking and Sensing - Human Factors - User Studies and Evaluation - Hardware Devices - Applications -- Visualization - Visualization Taxonomies and Models - Information Visualization - Scalar, Vector, and Tensor Visualization - Multi-dimensional and Multi-resolution Data Visualization - Time Series Data Visualization - Medical Data Visualization - Molecular Data Visualization - Geographic Data Visualization - Volume Visualization - Flow Visualization - Large Scale Data Set Visualization - Collaborative and Distributive Visualization - Isosurfaces - Rendering Techniques - Visualization Systems - Visual Analytics, Visual Data Mining and Knowledge Discovery - Display and Interaction Technology - Human Perception and Cognition - Human Factors - Haptics for Visualization - Evaluation and User Studies - Hardware for Visualization - Mesh Techniques and Compression - Applications

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Conferences Mindtrack 2011

Tampere, Finland
Wednesday, Sep 28, 2011 - Friday, Sep 30, 2011

Topics: 1. Social Media - business models, service models, and policies - social media in innovation and business - intra- and interorganizational use of social media - questions related to identity, motivation and values - blogs, wikis, collaboration and social platform designs in practice - knowledge management and learning with social media - experience management with social media - crowdsourcing, user-created content and social networks - enterprise 2.0 and social computing in work organizations - evaluation and research methods of social media - social media and community design - benefits and limitations of social media applications 2. Ambient and Ubiquitous Media - between Technology, Services, and Users - applications and services utilizing ubiquitous and pervasive technology - ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts - next generation user interfaces, ergonomics, multimodality, and human-computer interaction - art works for smart public or indoor spaces, mobile phones, museums, or cultural applications - context awareness, sensor perception, context sensitive internet, and smart daily objects - personalization, multimodal interaction, smart user interfaces, and ergonomics - ambient human computer interaction, experience design, usability, and audience research - software, hardware, middleware, and technologies for pervasive and ubiquitous - theoretical methods and algorithms in ubiquitous and ambient systems - business models, service models, media economics, regulations, x-commerce, and policies - user positioning, location awareness - augmented reality in ubiquitous applications - device interoperability, remote user interfaces, inter-device connections 3. Digital Games - theoretical and analytical approaches on games and play - analysis of player experience - game design research - economy and business models in the game industry - innovation in and around games - digital distribution of games - online gaming - social and casual gaming - player-created content - pervasive and ubiquitous gaming - mobile and cross-media gaming - gamification, funware and playful designs 4. Open Source - forms of openness: open source software, open standards, open content, open media, open source hardware, and open access - establishment of an open source community - practices on developing open source systems - practices for maintaining a successful project - open source processes and techniques - differences on open source and closed source systems - using open source in commercial context - challenges of open source development - teaching open source in academia and industry 5. Media Business and Media Management - media policy, politics, practices, conception, and media regulation - organizational structures, practices, and strategies - production technology, processes, and optimization - business models, service models, public funding, and media economics - patterns of media use, engagement, and consumer experiences - advertising, media consumption, new audience models, and media user models - competition analysis, media governing, assessment, performance indicators - business and media management in new media genres: gaming, social media, Internet, digital cinema, iTV - traditional media business and management: broadcasting, publishing, journalism, and movie industry - innovative service designs, strategies, and ideas - teaching & training of media management and media business

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Conferences GraphiCon'2011- International Conference on Computer Graphics, Computer Vision, Image and Video Processing

Moscow, Russia
Wednesday, Sep 28, 2011 - Friday, Sep 30, 2011

Topics include: Graphics and Multimedia - Geometry modeling and processing - Photorealistic rendering techniques - Scientific visualization - Image-based techniques - Computer graphics hardware - Graphics in computer games - Animation and simulation - Virtual and augmented reality Image and Video Processing - Early vision and image representation - Image enhancement, restoration and super-resolution - Segmentation and grouping - Tracking and surveillance - Medical image processing Computer Vision - Statistical methods and learning - Object localization and recognition - Structure from motion and stereo - Multi-sensor fusion and 3D registration - 3D reconstruction and acquisition - Scene modeling - Biometrics

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Conferences Virtual Efficiency Congress

Fellbach, Germany
Thursday, Sep 29, 2011 - Friday, Sep 30, 2011

Topics include: - Engineering - Processes and Management - Communication and Marketing [Further information available in German only]

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Conferences VMV 2011 - 16th International Workshop on Vision, Modeling and Visualization

Berlin, Germany
Tuesday, Oct 04, 2011 - Thursday, Oct 06, 2011

Topics include: - Animation - Geometric Modeling - Shape Deformation & Representation - 3D Imaging - Dynamic 3D Acquisition and Processing - Time of Flight, Kinect Imaging - Structure from Motion and Stereo - Multi-Sensor Fusion - Large-Scale Acquisition, Processing, and Visualization - GPGPU - Human Perception and Error Measures - Computational Photography - Illumination and Reflectance Modeling - Image and Video Processing - Image and Video-Based Rendering - Medical Image Processing and Visualization - Modeling and Simulation - Motion Capture and Tracking - Optical Flow - Object Localization and Recognition - Real-Time Rendering - Realistic and Non-Photorealistic Rendering - Segmentation and Grouping - Statistical Methods, Learning - Texture Analysis and Synthesis - Information and Data Visualization - Visual Analytics - Virtual, Mixed, and Augmented Reality - Applications (Medical, Robotics, Multimedia, ...)

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Conferences ICEC 2011 - 10th IFIP International Conference on Entertainment Computing

Vancouver, Canada
Wednesday, Oct 05, 2011 - Saturday, Oct 08, 2011

Topics include: - Artificial Intelligence for Games - Authoring and Adaptive Systems - Computer Graphics and Visual Effects - Computer, Video, Console and Internet Games - Creative Entertainment Theory and Design - Cultural Aspects of Designing and Playing Games - Digital Broadcasting and Digital Cinema - Digital Entertainment and Sports - Edutainment - Emotions and Affective Interaction - Entertainment Robots - Entertainment Technology, Applications, Interfaces and Architecture - Entertainment for Nomadic Users - Entertainment for Sustainability - Exergaming - Game Physics - Games for Health - Human Factors of Entertainment Technology - Human-Robot Interaction & Performance - Impact of Entertainment Technology on Users and Society - Integration of Interaction and Multimedia Capabilities - Interactive Graphic Design - Interactive Sound Design - Interactive Television and Broadcasting - Methodologies, Paradigms, Tools for Entertainment Applications - Narratives / Digital Storytelling - Natural User Interactions in Games - New Genres of Entertainment Technology - Procedural Content Generation - Rich Internet Games - Simulation/Gaming Methodologies used in Education and Research - Smart Gadgets and Toys - Social Computer Games - Social Impact, Social Networking - Sound and Music - TransMedia, Art and Entertainment - Ubiquitous/Pervasive Entertainment - VR/AR/MR Entertainment Contents

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Conferences GD & MDSD 2012 - 1st Workshop on Game Development and Model-Driven Software Development (in Conjunction with ICEC 2012)

Vancouver, Canada
Wednesday, Oct 05, 2011 - Wednesday, Oct 05, 2011

Topics include: - Model-Driven Software Developmen - Domain Modeling - Domain-Specific Languages - Authoring - Language Engineering - Software Generation - Agile Development In conjunction with ICEC 2011.

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Conferences ACII 2011 - Affective Computing and Intelligent Interaction

Memphis, Tennessee, USA
Sunday, Oct 09, 2011 - Wednesday, Oct 12, 2011

Topics include: - Recognition & Synthesis of Human Affect (face, speech, body, physiology, context, text, and neuroscience) - Affect-Sensitive Applications (learning environments, virtual reality, entertainment, smart environments, health care) - Methodological Issues in Affective Computing (affect annotation, reliability, validity, psychometric tools) - Affective & Social Robotics (affective robotics, embodied emotions, biologically-inspired affective architectures) - Affective & Behavioral Interfaces (adaptive, human-centered, collaborative, and proactive interfaces) - Affective Agents (emotion, personality, affective decision making, and architectures of Embodied Conversational Agents) - Relevant Insights from Psychology (emotion theories, computational models of emotion, individual differences, affect-sensitive cognitive modeling, cultural, and ethical issues) - Affective Databases, Evaluation, & Annotation Tools (spontaneous/induced/acted emotions, protocols, coding schemes)

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Conferences EmoGames 2011 - Emotion in Games Workshop (in conjunction with ACII 2011)

Memphis, Tennessee, USA
Sunday, Oct 09, 2011 - Sunday, Oct 09, 2011

Topics include: Natural interaction in games - controlling games with hand and body gestures, body stance, facial expressions, gaze and - physiology - sonification in games - speech recognition and prosody analysis of players - mapping low-level cues to affect and emotion - mapping non-verbal cues to player satisfaction Emotion in player experience - affective player modelling - artificial and computational intelligence for modelling player experience - adapting to player affect/player experience - optimizing for/adapting to player satisfaction - adaptive learning and player experience - affect-driven procedural content generation Emotion modelling in non-player characters - modelling effects of emotions on non-player character decision-making - affective influences on task and objectives planning for non-player characters - alternatives for expressing emotions in non-player characters Higher-level concepts - user engagement, attention and satisfaction - maximising user engagement - social context awareness and adaptation - affective and behavioural states in gaming - psychology of gaming - ethics and morality in player and non-player characters

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Conferences FROG 2011 - The 5th Vienna Games Conference

Vienna, Austria
Friday, Oct 21, 2011 - Sunday, Oct 23, 2011

Topics include: - Game Studies & Game Design - Innovative forms of gaming (e.g. Alternative Reality Games, Social Games, Unsocial Games...) - Innovations and subversions in game design, development and production - New forms of interactivity and revolutionary game interfaces - Learning, Education & Competence - Methodology of exploring learning, media literacy and media competence - Novel challenges and problems arising through transforming (digital) cultures - Teaching through digital games, serious games and purposeful games - Questions of violence, addiction, isolation, etc. ... - Consumption, Use & Culture - Game, gaming and gamer cultures (e.g. eSports, Modding, Clans...) - Community building and fan culture - Games and social change - Inclusion and exclusion and protection of minors (youth policies, age rating, addiction, violence...) - Collation of different forms of play and media (e.g. Sport Games, Gamification, Body as Interface...) - Economy & Industry - Economical challenges and new trends - The rise of independent games (e.g. casual games, art games) - Games as Social Software (e.g. XBox Live, Facebook, Twitter...)

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Conferences IGIC 2011 - IEEE International Games Innovation Conference 2011

City of Orange, CA, USA
Wednesday, Nov 02, 2011 - Friday, Nov 04, 2011

Topics include: MULTI-PLAYER GAMES - Cloud based games - Networked games - Location awareness Infrastructure - Performance - Latency - Architecture - Security PLATFORMS - Mobile/handheld - Computers - Consoles - Portable consoles - Cloud servers - Network severs - System architecture - Network architecture DEVELOPMENT AND PRODUCTION - Design of games - Tools - Interdependencies of - software & hardware Graphics - Animation - Content generation - Artificial intelligence - Cinematography INTERFACES - Interoperability - Wearable devices - Biometrics - 3D effects - Haptics - Gaze - Proximity - Audio - Gesture BEYOND ENTERTAINMENT - Health/exercise - Education - Training - Business - Advertising - Social Change - Usability beyond games TECHNOLOGY - Multi-core processors - Mobile SoC - Memory - 3D Display - 3D Graphics - Augmented reality - Virtual reality - Game mechanics - Storage - Vision/imaging - Wireless/RF - MEMS/Nano devices USER EXPERIENCE - Affect of games - Playing experience Behavioral impact - Social impact - Player modeling - Learning - Cultural impact - Lessons from games

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Conferences ConVR 2011 - 11th International Conference on Construction Applications on Virtual Reality

Weimar, Germany
Thursday, Nov 03, 2011 - Friday, Nov 04, 2011

Topics include: - Design visualization - Construction visualization - Building information modelling (BIM) - Simulation in construction - Visual simulation for community planning - Modelling the physics of buildings and infrastructure - 3D geographic information systems - 3D engines / game engines - Autonomous agents in virtual and augmented environments - Mobile and wearable computing - Virtual reality standards for AEC visualization (e.g., X3D, VRML) - Virtual reality in education and training applications - Collaborative visual and augmented environments - Interactive media environments - Ontologies for modelling and visualization - Education utilizing VR/AR technology

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Conferences ICCV 2011 - 13th International Conference on Computer Vision

Barcelona, Spain
Sunday, Nov 06, 2011 - Sunday, Nov 13, 2011

Topics include: - Sensors and Early Vision - Color and Texture - Segmentation and Grouping - Motion and Tracking - Stereo and Structure from Motion - Image-based Modeling - Illumination and Reflectance Modeling - Shape Representation - Physics-based Modeling - Object Recognition - Video Analysis and Event Recognition - Face and Gesture - Statistical Methods and Learning - Vision for Robots - Performance Evaluation - Medical Image Analysis - Image and Video Retrieval

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Conferences ACE 2011 - 8th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2011 (6th Digital Interactive Media Entertainment and Arts Conference)

Lisbon, Portugal
Tuesday, Nov 08, 2011 - Friday, Nov 11, 2011

Topics include: - Accessibility - Digital Entertainment - Learning and Children - Robotic Love and Affection - Aesthetics - Elderly Entertainment - Location-Based Entertainment - Smart Gadgets and Toys - Affective Computing - Empathy - Metaverse Worlds - Social Impact - Ambient Intelligence - Entertainment Design Theory - Social Networking - Animation Techniques - Experience Design - Mobile and Ubiquitous Entertainment - Sound and Music Design - Attentive Technologies - Funology - Multimodal Interaction - Special Effects - Augmented and Mixed Reality - Game Production - Museum Applications - Synesthetic Entertainment - Avatars and Virtual Community - Game Design - Game Programming - Digital Narratives and Interactive Storytelling - Tangible Interfaces - Cross-media Entertainment - Human-Robots Interaction - New Gaming Audiences - Usability and Playability - Cultural Computing - Interaction Design - Novel Interfaces - User-Centered Design - Digital Broadcasting/ Podcasting - Interactive Computer Graphics - Pervasive and Online Games - Virtual Reality - Digital Cinema - Interactive Theatre - Physical Computing - Visual Arts

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Conferences ETVCE 2011 - 2nd International Conference on Eye Tracking, Visual Cognition and Emotion

Lisbon, Portugal
Thursday, Nov 10, 2011 - Friday, Nov 11, 2011

Topics include: - Visual Cognition - Emotion - Linguistics - Affective Computation - Assistive Software - Virtual Reality - HCI - Usability - Marketing - Advertising

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Conferences ITS 2011 - ACM International Conference on Interactive Tabletops and Surfaces 2011

Kobe, Japan
Sunday, Nov 13, 2011 - Wednesday, Nov 16, 2011

Topics include: - Gesture-based interfaces - Multi-modal interfaces - Tangible interfaces - Novel interaction techniques - Data handling/exchange on large interactive surfaces - Data presentation on large interactive surfaces - Software engineering methods - Computer supported collaborative work - Middleware and network support - Virtual reality and augmented reality - Social protocols - Information visualizations - Hardware, including sensing and input technologies with novel capabilities - Human-centered design & methodologies - Applications

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Conferences ICMI 2011 - 13th International Conference on Multimodal Interaction

Alicante, Spain
Monday, Nov 14, 2011 - Friday, Nov 18, 2011

Topics include: - Multimodal Interaction Processing - Multimodal Interfaces - Interactive systems and applications - Modeling human communication patterns, affect and cognition - Data, evaluation and standards for Multimodal Interactive systems

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Conferences SIGRAD 2011 - Swedish Chapter of Eurographics: Evaluations of Graphics and Visualization—Efficiency, usefulness, accessibility, usability

Stockholm, Sweden
Thursday, Nov 17, 2011 - Friday, Nov 18, 2011

Topics include: - Evaluation methods for visualization and graphics - Real-time lighting effects efficiency - Usability of virtual/augmented reality applications - Computational techniques for design explorations - Real-time rendering efficiency - Usefulness in collaborative visualization - Virtual and Interactive Environments - Parametric design -Non-realistic rendering

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Conferences ACM Multimedia 2011

Scottsdale, AZ, USA
Monday, Nov 28, 2011 - Thursday, Dec 01, 2011

Topics include: - mobile multimedia - scalability - robust analysis and understanding - information search - media authoring - robust systems and middleware - media transport and sharing - multimedia security - human centered computing - arts and contemporary digital culture

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Conferences ICCE 2011 - ICCE Conference on Game and Toy Enhanced Learning and Society (GTEL&S)

Chiang Mai, Thailand
Monday, Nov 28, 2011 - Friday, Dec 02, 2011

Topics include: - Foundation and Theory for Design - Evaluation - Case Studies and Exemplars - Artificial Intelligence - Virtual Characters - Virtual Storytelling and Game Narrative - Multiplayer and Social Game Design - Simulation and Animation - Entertainment Robots and Digital Toys for Education - Augmented/Mixed Reality - Interface - Training - Sport - Non-Visual Senses (Smelling, Touching, Hearing) - Mobile Games and its Linking to Online Games - Location-Based Games and Ubiquitous Technology - Identity, Roles, and Role-Playing - Optimal Experience and Flow - Engagement and Emotion - Collaboration, Competition and Communities - Social and Cultural Aspect - Wii-Like Learning Technology

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Conferences ICIDS 2011 - The Fourth International Conference on Interactive Digital Storytelling

Vancouver, Canada
Monday, Nov 28, 2011 - Thursday, Dec 01, 2011

Topics include: - Interactive Storytelling Theory - Virtual Characters and Agents - Novel User Interfaces for Interactive Storytelling - Environments and Graphical Effects - Interactive Cinematography - Design of Sound Interactivity - Story Generation and Drama Management - New Authoring Modes - Narrativity in Digital Games - Mixed Realities and Mobiles - Tools for Interactive Storytelling - Emotion Design for Interactive Storytelling - Non-Visual Senses for Interactive Storytelling - Social and Cognitive Approaches for Interactive Storytelling - Semantic Knowledge for Interactive Storytelling - Real-time Techniques for Interactive Storytelling - Collaborative Environments for Interactive Storytelling - Evaluation and User Experience Reports - Applications of Interactive Storytelling (education, training, and entertainment)

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Conferences ICAT 2011 - 21st International Conference on Artificial Reality and Telexistence

Osaka, Japan.
Monday, Nov 28, 2011 - Wednesday, Nov 30, 2011

Topics include: - Artificial Reality / Virtual Reality - Teleoperation / Telexistence / Telepresence - Augmented Reality / Mixed Reality - Motion Tracking - Real Time Computer Simulation - Ubiquitous / Wearable Computing - Visual and Auditory Displays - Anthropomorphic Intelligent Robotics - Software Architecture for VR - Immersive Projection Technology - Tools for Modelling VR Systems - Haptics - VR Input and Output Devices - Evaluation of VR Techniques and Systems - Retro-reflective Projection Technology - Distributed and Collaborative VR Systems

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Conferences ISM2011 - IEEE International Symposium on Multimedia

Dana Point, California USA
Monday, Dec 05, 2011 - Wednesday, Dec 07, 2011

Topics include: - Multimedia systems, architecture, and applications - Multimedia networking and QoS -Peer-to-peer multimedia systems and streaming -Pervasive and interactive multimedia systems including mobile systems, pervasive gaming, and digital TV - Multimedia meta-modeling techniques and operating systems - Architecture specification languages - Software development using multimedia techniques - Multimedia signal processing including audio, video, image processing, and coding - Multimedia Information Visualization and Interactive Systems - Virtual Reality - Multimedia file systems, databases, and retrieval - Multimedia collaboration - Multimedia in social network analysis - Rich media enabled E-commerce - Computational intelligence including neural networks, fuzzy logic, and genetic algorithms - Intelligent agents for multimedia content creation, distribution, and analysis - Internet telephony and hypermedia technologies and systems - Multimedia security including digital watermark and encryption - Mobile Multimedia Systems and Services - Multimodal Interaction, including Human Factors - Multimodal User Interfaces: Design, Engineering, Modality-Abstractions, etc. - Multimedia tools including authoring, analyzing, editing, and browsing

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Conferences GRAPP 2012 - International Conference on Computer Graphics Theory and Applications

Rome, Italy
Friday, Feb 24, 2012 - Sunday, Feb 26, 2012

GRAPP is part of VISIGRAPP: International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications; Registration to GRAPP allows free access to all other VISIGRAPP conferences; VISIGRAPP will be held in conjunction with PECCS 2012 and SENSORNETS 2012 Topics include: AREA 1: GEOMETRY AND MODELING - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-based Modeling - Sketch-based Modelling - Image-based Modeling - Multi-resolution Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD/CAD/CAM Systems - Anthropometric Virtual Human Models AREA 2: RENDERING - Systems and Software Architectures for Rendering - Rendering Hardware - Rendering Algorithms - Real-time Rendering - Image-based Rendering - Volume Rendering - Point-based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-photorealistic Rendering, Painting-like Rendering, Drawing - High-Performance Computing and Parallel Rendering - Audio/Sound Rendering AREA 3: ANIMATION AND SIMULATION - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Crowd Simulation - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation - Motion Control - Physics-based Animation - Image-based Animation - Knowledge-based Animation - Modeling and Simulation for Education and Training - Motion Synthesis - Retargeting of Motion Capture Data - Animation Retargeting AREA 4: INTERACTIVE ENVIRONMENTS - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments - Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients - Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs - Non-Desktop Interfaces - Sketch-based Interfaces - Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) - Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, including the Semantic Web - E-Learning Applications and Computer Graphics - Games for Education and Training - Evaluation of Human Performance and Usability in Virtual Environments AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS - Social Agents and Avatars - Emotion and Personality - Autonomous Actors - Artificial Inteligence based Animation - Social and Conversational Agents - Inter-Agent Communication - Social Behavior - Gesture Generation - Emotional and Social Interaction with Virtual Agents

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Conferences IEEE VR 2012 - Virtual Reality

Orange County, CA, USA
Sunday, Mar 04, 2012 - Thursday, Mar 08, 2012

Topics include: - Immersive gaming - VR systems and toolkits - Computer graphics techniques - Immersive projection technology - Serious games - Tracking and Sensing - User studies and Evaluation - Navigation - 3D Interaction for VR - Augmented and mixed reality - Advanced display technology - Multi-user and distributed VR and gaming - Haptics, audio and other non-visual interfaces - Modeling and Simulation - Presence and Cognition - Applications of AR/MR/VR - co-located with IEEE Symposium on 3D User Interfaces (March 4-5) - co-locating ACM SIGGRAPH Symposium on Interactive 3D Graphics, 2012: ACM I3D will happen just following IEEE VR on March 9-11, 2012

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Conferences 3DUI 2012 - IEEE Symposium on 3D User Interfaces 2012

Orange County, CA, USA
Sunday, Mar 04, 2012 - Monday, Mar 05, 2012

Topics include: - 3D interaction techniques - 3D user interface metaphors - 3D UIs for games and entertainment - 3D input devices - Desktop 3D UIs - 3D UIs for VR and AR - Evaluation methods for 3D UIs - 3D display devices - Applications of 3D UI techniques - 3D UIs for CAD - Biologically inspired 3D UIs - Collaborative 3D interaction

Event Details


Conferences I3D 2012 - ACM Siggraph Symposium on Interactive 3D Graphics and Games

Orange County, CA, USA
Friday, Mar 09, 2012 - Sunday, Mar 11, 2012

Topics include: - Interaction devices and techniques - 3D game techniques - Interactive modeling - Level-of-detail approaches - Pre-computed lighting - Visibility computation - Real-time surface shading - Fast shadows, caustics and reflections - Imposters and image-based techniques - Animated models - GPU techniques - Navigation methods - Interactive visualization - Virtual and augmented reality - User studies of interactive techniques and applications - Sketch based 3D interaction

Event Details


Conferences Eurographics EG 2012 - 33rd Annual Conference of the European Association for Computer Graphics

Cagliari, Italy
Sunday, May 13, 2012 - Friday, May 18, 2012

Topics include: - rendering - modeling - animation - visualization - virtual reality - computer vision - imaging

Event Details


Conferences FDG 2012 - International Conference on the Foundations of Digital Games, 2012

Raleigh, NC, USA
Tuesday, May 29, 2012 - Wednesday, May 30, 2012

Topics include: - Game Studies (studying games, players, and their role in society and culture) - Game design (methods, techniques, studies) - Serious games (building and evaluating games for a purpose; learning in games) - Games education (preparing students to design and develop games) - Artificial Intelligence (agents, motion and camera planning, navigation, adaptivity, dialog) - Game development (tools, frameworks, networking, databases) - Graphics and Interaction (rendering, modeling, animation, understanding players and interfaces, interaction techniques)

Event Details


Conferences ICIP 2012 - International Conference on Image Processing

Orlando, FL, USA
Sunday, Sep 30, 2012 - Wednesday, Oct 03, 2012

Topics include: - Image/video (coding and transmission: Still image and video coding, stereoscopic and 3-D coding, distributed source coding, source/channel coding, image/video transmission over wireless networks) - Image/video processing: Image and video filtering, restoration and enhancement, image segmentation, video segmentation and tracking, morphological processing, stereoscopic and 3-D processing, feature extraction and analysis, interpolation and super-resolution, motion detection and estimation, color and multispectral processing, biometrics - Image formation: Biomedical imaging, remote sensing, geophysical and seismic imaging, optimal imaging, synthetic-natural hybrid image systems - Image scanning, display, and printing: Scanning and sampling, quantization and halftoning, color reproduction, image representation and rendering, display and printing systems, image quality assessment - Image/video storage, retrieval, and authentication: Image and video databases, image and video search and retrieval, multimodality image/video indexing and retrieval, authentication and watermarking - Applications: Biomedical sciences, mobile imaging, geosciences and remote sensing, astronomy and space exploration, document image processing and analysis, other applications

Event Details


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00:00 - GRAPP 2012 - International Conference on Computer Graphics Theory and Applications
2012-02-25
GRAPP 2012 - International Conference on Computer Graphics Theory and Applications
2012-02-26
GRAPP 2012 - International Conference on Computer Graphics Theory and Applications - 00:00