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Bibtex 6(2009)5

Spatial audition in a static virtual environment: the role of auditory-visual interaction
@article{NSVDW09,
  author="Khoa-Van Nguyen, Clara Suied, Isabelle Viaud-Delmon, and Olivier Warusfel",
  title="Spatial audition in a static virtual environment: the role of auditory-visual interaction ",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder and Simon Richir and Indira Thouvenin",
  series = "VRIC 2008 (Laval Virtual) Special Issue",
  year="2009",
  volume="6",
  number="5",
  month=mar,
  note="{\tt urn:nbn:de:0009-6-17640,}, ISSN 1860-2037",
  abstract = "The integration of the auditory modality in virtual reality
              environments is known to promote the sensations
              of immersion and presence. However it is also known
              from psychophysics studies that auditory-visual interaction
              obey to complex rules and that multisensory
              conflicts may disrupt the adhesion of the participant
              to the presented virtual scene. It is thus important
              to measure the accuracy of the auditory spatial cues
              reproduced by the auditory display and their consistency
              with the spatial visual cues. This study evaluates
              auditory localization performances under various unimodal
              and auditory-visual bimodal conditions in a virtual
              reality (VR) setup using a stereoscopic display and
              binaural reproduction over headphones in static conditions.
              The auditory localization performances observed
              in the present study are in line with those reported
              in real conditions, suggesting that VR gives rise
              to consistent auditory and visual spatial cues. These
              results validate the use of VR for future psychophysics
              experiments with auditory and visual stimuli. They
              also emphasize the importance of a spatially accurate
              auditory and visual rendering for VR setups."
}
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Last modified 2009-03-17 11:23 AM