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Bibtex 6(2009)1

Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments
@article{DDK09,
  author="Jean-Yves Didier and Bachir Djafri and Hanna Klaudel",
  title=" The {\sc mirela} framework: modeling and analyzing mixed reality applications using timed automata",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder and Simon Richir and Indira Thouvenin",
  series = "VRIC 2008 (Laval Virtual) Special Issue",
  year="2009",
  volume="6",
  number="1",
  month=feb,
  note="{\tt urn:nbn:de:0009-6-17423,}, ISSN 1860-2037",
  abstract = "Mixed Reality (MR) aims to link virtual entities with
              the real world and has many applications such as military
              and medical ones. In many
              MR systems and more precisely in augmented scenes,
              one needs the application to render the virtual part accurately
              at the right time. To achieve this, such systems
              acquire data related to the real world from a set
              of sensors before rendering virtual entities. A suitable
              system architecture should minimize the delays to
              keep the overall system delay (also called end-to-end
              latency) within the requirements for real-time performance.
              In this context, we propose a compositional
              modeling framework for MR software architectures in
              order to specify, simulate and validate formally the
              time constraints of such systems. Our approach is first
              based on a functional decomposition of such systems
              into generic components. The obtained elements as
              well as their typical interactions give rise to generic
              representations in terms of timed automata. A whole
              system is then obtained as a composition of such defined
              components.
              To write specifications, a textual language named
              MIRELA (MIxed REality LAnguage) is proposed
              along with the corresponding compilation tools. The
              generated output contains timed automata in UPPAAL
              format for simulation and verification of time constraints.
              These automata may also be used to generate
              source code skeletons for an implementation on a MR
              platform.
              The approach is illustrated first on a small example.
              A realistic case study is also developed. It is modeled
              by several timed automata synchronizing through
              channels and including a large number of time constraints.
              Both systems have been simulated in UPPAAL
              and checked against the required behavioral
              properties."
}
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Last modified 2009-04-21 11:23 AM