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Bibtex 5(2008)2

Rendering Falling Leaves on Graphics Hardware
@article{VB08,
  author="Pere-Pau V\'{a}zquez and Marcos Balsa",
  title="Rendering Falling Leaves on Graphics Hardware",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2008",
  volume="5",
  number="2",
  month=mar,
  note="{\tt urn:nbn:de:0009-6-12957,}, ISSN 1860-2037",
  abstract = "There is a growing interest in simulating natural phenomena
              in computer graphics applications. Animating
              natural scenes in real time is one of the most challenging
              problems due to the inherent complexity of their
              structure, formed by millions of geometric entities,
              and the interactions that happen within. An example
              of natural scenario that is needed for games or simulation
              programs are forests. Forests are difficult to render
              because the huge amount of geometric entities and
              the large amount of detail to be represented. Moreover,
              the interactions between the objects (grass, leaves) and
              external forces such as wind are complex to model. In
              this paper we concentrate in the rendering of falling
              leaves at low cost. We present a technique that exploits
              graphics hardware in order to render thousands
              of leaves with different falling paths in real time and
              low memory requirements."
}
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