Skip to content.
Sections

Bibtex 5(2008)16

Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments
@article{PLW08,
  author="Thies Pfeiffer and Marc E. Latoschik and Ipke Wachsmuth",
  title="Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2008",
  volume="5",
  number="16",
  month=dec,
  note="{\tt urn:nbn:de:0009-6-16605,}, ISSN 1860-2037",
  abstract = "Tracking user’s visual attention is a fundamental aspect
              in novel human-computer interaction paradigms
              found in Virtual Reality. For example, multimodal interfaces
              or dialogue-based communications with virtual
              and real agents greatly benefit from the analysis of
              the user’s visual attention as a vital source for deictic
              references or turn-taking signals. Current approaches
              to determine visual attention rely primarily on monocular
              eye trackers. Hence they are restricted to the interpretation
              of two-dimensional fixations relative to a
              defined area of projection.
              The study presented in this article compares precision,
              accuracy and application performance of two
              binocular eye tracking devices. Two algorithms are
              compared which derive depth information as required
              for visual attention-based 3D interfaces. This information
              is further applied to an improved VR selection
              task in which a binocular eye tracker and an adaptive
              neural network algorithm is used during the disambiguation
              of partly occluded objects."
}
Created by RedaktionJVRB
Last modified 2009-03-16 09:46 AM