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Bibtex 5(2008)15

Characterizing full-body reach duration across task and viewpoint modalities
@article{MBT08,
  author="Damien Maupu and Ronan Boulic and Daniel Thalmann",
  title="Characterizing full-body reach duration across task and viewpoint modalities",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2008",
  volume="5",
  number="15",
  month=nov,
  note="{\tt urn:nbn:de:0009-6-16205,}, ISSN 1860-2037",
  abstract = "The full-body control of virtual characters is a promising
              technique for application fields such as Virtual Prototyping.
              However it is important to assess to what extent
              the user full-body behavior is modified when immersed
              in a virtual environment. In the present study
              we have measured reach durations for two types of
              task (controlling a simple rigid shape vs. a virtual
              character) and two types of viewpoint (1st person vs.
              3rd person). The paper first describes the architecture
              of the motion capture approach retained for the on-line
              full-body reach experiment.
              We then present reach measurement results performed
              in a non-virtual environment. They show that the target
              height parameter leads to reach duration variation
              of +/-25% around the average duration for the highest
              and lowest targets. This characteristic is highly
              accentuated in the virtual world as analyzed in the
              discussion section. In particular, the discrepancy observed
              for the first person viewpoint modality suggests
              to adopt a third person viewpoint when controling the
              posture of a virtual character in a virtual environment."
}
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