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Bibtex 5(2008)10

Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays
@article{STMB08,
  author="Daniel St\{\o}dle and Tor-Magne Stien Hagen and John Markus Bj\{\o}rndalen and and Otto J. Anshus",
  title="Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2008",
  volume="5",
  number="10",
  month=nov,
  note="{\tt urn:nbn:de:0009-6-15001,}, ISSN 1860-2037",
  abstract = "Having to carry input devices can be inconvenient
              when interacting with wall-sized, high-resolution tiled
              displays. Such displays are typically driven by a cluster
              of computers. Running existing games on a cluster
              is non-trivial, and the performance attained using software
              solutions like Chromium is not good enough.

              This paper presents a touch-free, multi-user, humancomputer
              interface for wall-sized displays that enables
              completely device-free interaction. The interface is
              built using 16 cameras and a cluster of computers, and
              is integrated with the games Quake 3 Arena (Q3A) and
              Homeworld. The two games were parallelized using
              two different approaches in order to run on a 7x4 tile,
              21 megapixel display wall with good performance.

              The touch-free interface enables interaction with a
              latency of 116 ms, where 81 ms are due to the camera
              hardware. The rendering performance of the games
              is compared to their sequential counterparts running
              on the display wall using Chromium. Parallel Q3A’s
              framerate is an order of magnitude higher compared
              to using Chromium. The parallel version of Home
              world performed on par with the sequential, which did
              not run at all using Chromium. Informal use of the
              touch-free interface indicates that it works better for
              controlling Q3A than Homeworld."
}
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Last modified 2008-11-14 12:20 PM