Bibtex 5(2008)3
Adaptive Cube Tessellation for Topologically Correct Isosurfaces
@article{VTLS08,
author="Francisco Velasco and Juan Carlos Torres and Alejandro Le\'on, and Francisco Soler",
title="Adaptive Cube Tessellation for Topologically Correct Isosurfaces",
journal="Journal of Virtual Reality and Broadcasting",
editor = "Jens Herder",
year="2008",
volume="5",
number="3",
month=mar,
note="{\tt urn:nbn:de:0009-6-13098,}, ISSN 1860-2037",
abstract = "Three dimensional datasets representing scalar fields
are frequently rendered using isosurfaces. For datasets
arranged as a cubic lattice, the marching cubes algorithm
is the most used isosurface extraction method.
However, the marching cubes algorithm produces
some ambiguities which have been solved using different
approaches that normally imply a more complex
process. One of them is to tessellate the cubes into
tetrahedra, and by using a similar method (marching
tetrahedra), to build the isosurface. The main drawback
of other tessellations is that they do not produce
the same isosurface topologies as those generated by
improved marching cubes algorithms. We propose an
adaptive tessellation that, being independent of the isovalue,
preserves the topology. Moreover the tessellation
allows the isosurface to evolve continuously when
the isovalue is changed continuously"
}
