Bibtex 5(2008)2
Rendering Falling Leaves on Graphics Hardware
@article{VB08,
author="Pere-Pau V\'{a}zquez and Marcos Balsa",
title="Rendering Falling Leaves on Graphics Hardware",
journal="Journal of Virtual Reality and Broadcasting",
editor = "Jens Herder",
year="2008",
volume="5",
number="2",
month=mar,
note="{\tt urn:nbn:de:0009-6-12957,}, ISSN 1860-2037",
abstract = "There is a growing interest in simulating natural phenomena
in computer graphics applications. Animating
natural scenes in real time is one of the most challenging
problems due to the inherent complexity of their
structure, formed by millions of geometric entities,
and the interactions that happen within. An example
of natural scenario that is needed for games or simulation
programs are forests. Forests are difficult to render
because the huge amount of geometric entities and
the large amount of detail to be represented. Moreover,
the interactions between the objects (grass, leaves) and
external forces such as wind are complex to model. In
this paper we concentrate in the rendering of falling
leaves at low cost. We present a technique that exploits
graphics hardware in order to render thousands
of leaves with different falling paths in real time and
low memory requirements."
}
