Bibtex 4(2007)3
Why Death Matters: Understanding Gameworld Experience
@article{kla07,
author="Lisbeth Klastrup",
title="{W}hy {D}eath {M}atters: {U}nderstanding {G}ameworld {E}xperience",
journal="Journal of Virtual Reality and Broadcasting",
editor = "Jens Herder",
year="2007",
volume="4",
number="3",
month=may,
note="{\tt urn:nbn:de:0009-6-10221}, ISSN 1860-2037",
abstract = "This article presents a study of the staging and implementation
of death and the death penalty in a number
of popular MMOGs and relates it to players general
experience of gameworlds. Game mechanics, writings
and stories by designers and players, and the results
of an online survey are analysed and discussed.
The study shows that the death penalty is implemented
much in the same way across worlds; that death can be
both trivial and non-trivial, part of the grind of everyday
life, or essential in the creation of heroes, depending
on context. In whatever function death may serves,
it is argued that death plays an important part in the
shaping and emergence of the social culture of a world,
and in the individual players experience of life within
it."
}
