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Bibtex 4(2007)3

Why Death Matters: Understanding Gameworld Experience
@article{kla07,
  author="Lisbeth Klastrup",
  title="{W}hy {D}eath {M}atters: {U}nderstanding {G}ameworld {E}xperience",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2007",
  volume="4",
  number="3",
  month=may,
  note="{\tt urn:nbn:de:0009-6-10221}, ISSN 1860-2037",
  abstract = "This article presents a study of the staging and implementation
              of death and the death penalty in a number
              of popular MMOGs and relates it to players general
              experience of gameworlds. Game mechanics, writings
              and stories by designers and players, and the results
              of an online survey are analysed and discussed.
              The study shows that the death penalty is implemented
              much in the same way across worlds; that death can be
              both trivial and non-trivial, part of the grind of everyday
              life, or essential in the creation of heroes, depending
              on context. In whatever function death may serves,
              it is argued that death plays an important part in the
              shaping and emergence of the social culture of a world,
              and in the individual players experience of life within
              it."
}
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Last modified 2007-10-30 04:09 PM