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Bibtex 4(2007)15

The art to keep in touch: The 'good use' of Lagrange multipliers
@article{JNR07,
  author="Antoine Jonquet and Olivier Nocent and Yannick Remion",
  title="The art to keep in touch: The 'good use' of Lagrange multipliers",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2007",
  volume="4",
  number="15",
  month=jan,
  note="{\tt urn:nbn:de:0009-6-12767,}, ISSN 1860-2037",
  abstract = "Physically-based modeling for computer animation allows
              to produce more realistic motions in less time
              without requiring the expertise of skilled animators.
              But, a computer animation is not only a numerical
              simulation based on classical mechanics since it follows
              a precise story-line. One common way to define
              aims in an animation is to add geometric constraints.
              There are several methods to manage these constraints
              within a physically-based framework. In this paper,
              we present an algorithm for constraints handling based
              on Lagrange multipliers. After few remarks on the
              equations of motion that we use, we present a first algorithm
              proposed by Platt. We show with a simple
              example that this method is not reliable. Our contribution
              consists in improving this algorithm to provide
              an efficient and robust method to handle simultaneous
              active constraints."
}
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