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Bibtex 3(2006)12

High level methods for scene exploration
@article{sp06,
  author="Dmitry Sokolov and Dimitri Plemenos",
  title="{H}igh level methods for scene exploration",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2006",
  volume="3",
  number="12",
  month=aug,
  note="{\tt urn:nbn:de:0009-6-11144}, ISSN 1860-2037",
  abstract = {Virtual worlds exploration techniques are used in a
              wide variety of domains — from graph drawing to robot
              motion. This paper is dedicated to virtual world
              exploration techniques which have to help a human being
              to understand a 3D scene. An improved method of
              viewpoint quality estimation is presented in the paper,
              together with a new off-line method for automatic 3D
              scene exploration, based on a virtual camera. The automatic
              exploration method is working in two steps. In
              the first step, a set of ``good'' viewpoints is computed.
              The second step uses this set of points of view to compute
              a camera path around the scene. Finally, we define
              a notion of semantic distance between objects of
              the scene to improve the approach.}
}
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Last modified 2007-10-12 02:51 PM