Bibtex 3(2006)12
High level methods for scene exploration
@article{sp06,
author="Dmitry Sokolov and Dimitri Plemenos",
title="{H}igh level methods for scene exploration",
journal="Journal of Virtual Reality and Broadcasting",
editor = "Jens Herder",
year="2006",
volume="3",
number="12",
month=aug,
note="{\tt urn:nbn:de:0009-6-11144}, ISSN 1860-2037",
abstract = {Virtual worlds exploration techniques are used in a
wide variety of domains — from graph drawing to robot
motion. This paper is dedicated to virtual world
exploration techniques which have to help a human being
to understand a 3D scene. An improved method of
viewpoint quality estimation is presented in the paper,
together with a new off-line method for automatic 3D
scene exploration, based on a virtual camera. The automatic
exploration method is working in two steps. In
the first step, a set of ``good'' viewpoints is computed.
The second step uses this set of points of view to compute
a camera path around the scene. Finally, we define
a notion of semantic distance between objects of
the scene to improve the approach.}
}
