Bibtex
Precise Near-to-Head Acoustics with Binaural Synthesis
@article{dhk06,
author="Tobias Lentz and Ingo Assenmacher and Michael Vorl\"{a}nder and Torsten Kuhlen",
title="{P}recise {N}ear-to-{H}ead {A}coustics with {B}inaural {S}ynthesis",
journal="Journal of Virtual Reality and Broadcasting",
editor = "Jens Herder",
year="2006",
volume="3",
number="2",
month=aug,
note="{\tt urn:nbn:de:0009-6-5890}, ISSN 1860-2037",
abstract = "For enhanced immersion into a virtual scene more than
just the visual sense should be addressed by a Virtual
Reality system. Additional auditory stimulation appears
to have much potential, as it realizes a multisensory
system. This is especially useful when the
user does not have to wear any additional hardware,
e.g., headphones. Creating a virtual sound scene with
spatially distributed sources requires a technique for
adding spatial cues to audio signals and an appropriate
reproduction. In this paper we present a real-time audio
rendering system that combines dynamic crosstalk
cancellation and multi-track binaural synthesis for virtual
acoustical imaging. This provides the possibility
of simulating spatially distributed sources and, in addi-
tion to that, near-to-head sources for a freely moving
listener in room-mounted virtual environments without
using any headphones. A special focus will be put
on near-to-head acoustics, and requirements in respect
of the head-related transfer function databases are discussed."
}
