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Precise Near-to-Head Acoustics with Binaural Synthesis
@article{dhk06,
  author="Tobias Lentz and Ingo Assenmacher and Michael Vorl\"{a}nder and Torsten Kuhlen",
  title="{P}recise {N}ear-to-{H}ead {A}coustics with {B}inaural {S}ynthesis",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2006",
  volume="3",
  number="2",
  month=aug,
  note="{\tt urn:nbn:de:0009-6-5890}, ISSN 1860-2037",
  abstract = "For enhanced immersion into a virtual scene more than
              just the visual sense should be addressed by a Virtual
              Reality system. Additional auditory stimulation appears
              to have much potential, as it realizes a multisensory
              system. This is especially useful when the
              user does not have to wear any additional hardware,
              e.g., headphones. Creating a virtual sound scene with
              spatially distributed sources requires a technique for
              adding spatial cues to audio signals and an appropriate
              reproduction. In this paper we present a real-time audio
              rendering system that combines dynamic crosstalk
              cancellation and multi-track binaural synthesis for virtual
              acoustical imaging. This provides the possibility
              of simulating spatially distributed sources and, in addi-
              tion to that, near-to-head sources for a freely moving
              listener in room-mounted virtual environments without
              using any headphones. A special focus will be put
              on near-to-head acoustics, and requirements in respect
              of the head-related transfer function databases are discussed."
}
Erstellt von: RedaktionJVRB
Zuletzt verändert: 2007-10-15 03:25 PM