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Bibtex 3(2006)13

MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments
@article{omk06,
  author="Igor G. Olaizola and I\~{n}igo Barandiaran Martirena and Tobias D. Kammann",
  title="{MHP} {O}riented {I}nteractive {A}ugmented {R}eality {S}ystem for {S}ports {B}roadcasting {E}nvironments",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder and Konstantinos Chorianopoulos",
  year="2006",
  volume="3",
  number="13",
  month=dec,
  note="{\tt urn:nbn:de:0009-6-7863}, ISSN 1860-2037",
  abstract = "Television and movie images have been altered ever
              since it was technically possible. Nowadays embedding
              advertisements, or incorporating text and graphics
              in TV scenes, are common practice, but they can
              not be considered as integrated part of the scene. The
              introduction of new services for interactive augmented
              television is discussed in this paper. We analyse the
              main aspects related with the whole chain of augmented
              reality production.
              Interactivity is one of the most important added values
              of the digital television: This paper aims to break
              the model where all TV viewers receive the same final
              image. Thus, we introduce and discuss the new concept
              of interactive augmented television, i. e. real time
              composition of video and computer graphics - e.g. a
              real scene and freely selectable images or spatial rendered
              objects - edited and customized by the end user
              within the context of the user’s set top box and TV
              receiver.
              We demonstrate a sample application introducing
              ''Interactive Augmented Television´´ for sport broadcasts
              additionally with 3D virtual objects in order to
              enhance or alter the presentation of the match with a
              new interface. We also introduce a pure virtual world
              where the user can select the camera position."
}
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