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Playing with the Real World
@article{hkws06,
  author="Paul Holleis and Matthias Kranz and Anneke Winter and Albrecht Schmidt",
  title="{P}laying with the {R}eal {W}orld",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2006",
  volume="3",
  number="1",
  month=apr,
  note="{\tt urn:nbn:de:0009-6-2948}, ISSN 1860-2037",
  abstract = "In this paper we provide a framework that enables the
              rapid development of applications using non-standard
              input devices. Flash is chosen as programming language
              since it can be used for quickly assembling
              graphical applications. We overcome the difficulties
              of Flash to access external devices by introducing a
              very generic concept: The state information generated
              by input devices is transferred to a PC where a program
              collects them, interprets them and makes them
              available on a web server. Application developers can
              now integrate a Flash component that accesses the data
              stored in XML format and directly use it in their application.
              We show two examples, one from a pervasive
              gaming background and one from an installation in an
              office setting."
}
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Last modified 2007-10-15 03:19 PM