Bibtex
Playing with the Real World
@article{hkws06,
author="Paul Holleis and Matthias Kranz and Anneke Winter and Albrecht Schmidt",
title="{P}laying with the {R}eal {W}orld",
journal="Journal of Virtual Reality and Broadcasting",
editor = "Jens Herder",
year="2006",
volume="3",
number="1",
month=apr,
note="{\tt urn:nbn:de:0009-6-2948}, ISSN 1860-2037",
abstract = "In this paper we provide a framework that enables the
rapid development of applications using non-standard
input devices. Flash is chosen as programming language
since it can be used for quickly assembling
graphical applications. We overcome the difficulties
of Flash to access external devices by introducing a
very generic concept: The state information generated
by input devices is transferred to a PC where a program
collects them, interprets them and makes them
available on a web server. Application developers can
now integrate a Flash component that accesses the data
stored in XML format and directly use it in their application.
We show two examples, one from a pervasive
gaming background and one from an installation in an
office setting."
}
