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Interactive Ray Tracing for Virtual TV Studio Applications
@article{ps05,
  author="Andreas Pomi and Philipp Slusallek",
  title="{I}nteractive {R}ay {T}racing for {V}irtual {TV} {S}tudio {A}pplications",
  journal="Journal of Virtual Reality and Broadcasting",
  editor = "Jens Herder",
  year="2005",
  volume="2",
  number="1",
  month=dec,
  note="{\tt urn:nbn:de:0009-6-2480}, ISSN 1860-2037",
  abstract = "In the last years, the well known ray tracing algorithm
              gained new popularity with the introduction of interactive
              ray tracing methods. The high modularity and
              the ability to produce highly realistic images make ray
              tracing an attractive alternative to raster graphics hardware.
              Interactive ray tracing also proved its potential in the
              field of Mixed Reality rendering and provides novel
              methods for seamless integration of real and virtual
              content. Actor insertion methods, a subdomain of
              Mixed Reality and closely related to virtual television
              studio techniques, can use ray tracing for achieving
              high output quality in conjunction with appropriate visual
              cues like shadows and reflections at interactive
              frame rates.
              In this paper, we show how interactive ray tracing
              techniques can provide new ways of implementing future
              virtual studio applications."
}
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