Bibtex
Interactive Ray Tracing for Virtual TV Studio Applications
@article{ps05,
author="Andreas Pomi and Philipp Slusallek",
title="{I}nteractive {R}ay {T}racing for {V}irtual {TV} {S}tudio {A}pplications",
journal="Journal of Virtual Reality and Broadcasting",
editor = "Jens Herder",
year="2005",
volume="2",
number="1",
month=dec,
note="{\tt urn:nbn:de:0009-6-2480}, ISSN 1860-2037",
abstract = "In the last years, the well known ray tracing algorithm
gained new popularity with the introduction of interactive
ray tracing methods. The high modularity and
the ability to produce highly realistic images make ray
tracing an attractive alternative to raster graphics hardware.
Interactive ray tracing also proved its potential in the
field of Mixed Reality rendering and provides novel
methods for seamless integration of real and virtual
content. Actor insertion methods, a subdomain of
Mixed Reality and closely related to virtual television
studio techniques, can use ray tracing for achieving
high output quality in conjunction with appropriate visual
cues like shadows and reflections at interactive
frame rates.
In this paper, we show how interactive ray tracing
techniques can provide new ways of implementing future
virtual studio applications."
}
